Opus is the primary audio codec used in WebRTC. It is mandatory to implement (alongside G.711) in all WebRTC implementations. Opus supports audio from narrowband telephony to stereo fullband music. It operates at bitrates from 6 kbps to 510 kbps with high packet loss resiliency. Opus is defined in IETF RFC 6716.
Key features
- Versatile: Handles speech, music, and mixed content equally well
- Adaptive: Seamlessly switches between SILK (speech) and CELT (music/general audio) modes
- Low latency: Algorithmic delay as low as 5ms, suitable for real-time conversation
- Resilient: Built-in FEC for better performance under packet loss
- Royalty-free: No licensing costs (unlike some competing codecs)
Opus in WebRTC
WebRTC uses Opus with specific configurations:
- Default 48kHz sampling rate (fullband)
- Support for DTX (Discontinuous Transmission) to save bandwidth during silence in large group call scenarios
- CBR or VBR modes
Opus has become the de facto standard audio codec for real-time communication and is also widely used outside WebRTC in gaming, streaming, and VoIP.


