Category Archives for "Technology"

A blueprint to improving WebRTC media quality using AI

Before jumping on the ML/AI bandwagon of WebRTC media quality, make sure you’ve exhausted all of your other optimization alternatives.

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What is WebRTC P2P mesh and why it can’t scale?

If you are planning to use WebRTC P2P mesh to power your service, don’t expect it to scale to large sessions. Here’s why.

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WebRTC ports: Understanding IP addresses and port ranges in WebRTC

WebRTC IP addresses and port ranges can be a bit tricky for those unfamiliar enough with VoIP. I’d like to shed some light about this topic.

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WebRTC turn server
WebRTC TURN: Why you NEED it and when you DON’T need it

WebRTC TURN servers are an essential piece of almost any WebRTC deployment. If you aren’t using them, then make sure you have a VERY good reason.

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WebRTC browser support on desktop and mobile

2020 offers an interesting viewpoint to WebRTC browser support. Where exactly is it available in desktop and mobile, and what can you do about it as a developer? This is almost a yearly article that I now write, each time with a slightly different focus to it. We’re now halfway into 2020, and things are […]

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VP9 Codec: Is it time to adopt it in your WebRTC application?

VP9 is the best unused codec today that can improve video quality and media experience in your WebRTC application. Lets see who is this codec good for.

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Surviving WebRTC CPU requirements in large group calls

Enabling large group video calls in WebRTC is possible, but requires effort. WebRTC CPU consumption requires optimizations and that means making use of a lot of different techniques.

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How to know if an open source WebRTC media server is kept up to date?

If you are going to start a WebRTC project that requires a media server, you better be sure you know how frequently as well as when was the last time the code got updated.

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AV1 vs HEVC: Are the WebRTC codec wars back?

AV1 is coming to WebRTC sooner rather than later. Apparently so is HEVC. It is an AV1 vs HEVC game now, but sadly, these codecs are unavailable to the “rest of us”.

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