2 billion Chrome browsers? 7 billion WebRTC enabled devices by 2017? 50 billion IoT devices?
At the end of the day, who cares? What you are really interested in is to make sure that the WebRTC product you develop will end up working for YOUR target customers. If these customers end up running Windows XP with Internet Explorer 6 then you couldn't care less about Apple, Safari and iOS support. But if what you are targeting is a mobile app, then which browser supports webRTC is less of an issue for you.
To make things a bit simpler for you, I decided to create a quick Cheat Sheet. A one pager to focus you better on where you need to invest with your WebRTC efforts.
This cheat sheet includes all the various devices and browsers, and more importantly, how to get WebRTC to work on them.
So why wait? Grab your copy of the cheat sheet by filling out this form:
RTC@Scale is Facebook’s virtual WebRTC event, covering current and future topics. Here’s the summary for RTC@Scale 2024 so you can pick and choose the relevant ones for you.
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Need WebRTC recording in your application? Check out the various requirements and architectural decisions you’ll have to make when implementing it.
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