Jocly and WebRTC: An Interview With Michel Gutierrez

Gaming meets WebRTC.
I don't know about you, but people always say how great WebRTC is for the gaming industry. And yet, while we have a gazillion vendors doing plain-old-video-conferencing, there are no gaming vendors out there. Or at least there weren't.
Jocly is the first vendor to go WebRTC as far as I know, while the rest are just show cases and demos of what can be done with WebRTC for games.
Once I found Jocly, I had to have a chat with its CEO, Michel Gutierrez. Here's what he had to say about Jocly, gaming and WebRTC.
What is Jocly all about?
Jocly is a board-gaming platform running in pure HTML5. The idea is to provide a number of generic features that apply to a large number of games. This includes a common artificial intelligence for playing against the computer, support for live and turn-based games between actual people, saving and loading games for analysis, a developer API for modifying existing games or creating new ones, and many other cool things.
One of the most remarkable features of Jocly is the use of the WebGL HTML5 technology. This allows viewing and moving around the board in 3D as if you had the real game craft in front of you. This results in a much better immersion. Most popular games and all the new ones we develop support the 3D view, but of course all games are also available in 2D for browsers or devices that do not have WebGL capabilities.
The fact we use only standard Web technologies allows Jocly to run almost anywhere, desktop, tablets and mobiles.
What games do you support?
For now, Jocly is limited to 2-players games which potentially represent thousands of games in the history of humanity. We support classics like Chess, Checkers, 9-men morris, Connect 4, Reversi, …, but also newly invented games like Yohoho, Margo or Mana.
We currently have over 50 games but it’s growing quickly since developing a new game is relatively painless as we capitalize on our existing libraries.
Jocly is the first vendor to go WebRTC as far as I know, while the rest are just show cases and demos of what can be done with WebRTC for games.
Once I found Jocly, I had to have a chat with its CEO, Michel Gutierrez. Here's what he had to say about Jocly, gaming and WebRTC.
What is Jocly all about?
Jocly is a board-gaming platform running in pure HTML5. The idea is to provide a number of generic features that apply to a large number of games. This includes a common artificial intelligence for playing against the computer, support for live and turn-based games between actual people, saving and loading games for analysis, a developer API for modifying existing games or creating new ones, and many other cool things.
One of the most remarkable features of Jocly is the use of the WebGL HTML5 technology. This allows viewing and moving around the board in 3D as if you had the real game craft in front of you. This results in a much better immersion. Most popular games and all the new ones we develop support the 3D view, but of course all games are also available in 2D for browsers or devices that do not have WebGL capabilities.
The fact we use only standard Web technologies allows Jocly to run almost anywhere, desktop, tablets and mobiles.
What games do you support?
For now, Jocly is limited to 2-players games which potentially represent thousands of games in the history of humanity. We support classics like Chess, Checkers, 9-men morris, Connect 4, Reversi, …, but also newly invented games like Yohoho, Margo or Mana.
We currently have over 50 games but it’s growing quickly since developing a new game is relatively painless as we capitalize on our existing libraries.


