4 Reasons to Choose H.264 for your WebRTC Service (or why H.264 Just won over VP8)
4 Reasons to Choose H.264 for your WebRTC Service (or why H.264 Just won over VP8)

H.264 is about to become the popular choice for WebRTC developers. Here are a few reasons why this is happening.
Can Apple Succeed with Two Operating Systems When Google and Microsoft are Consolidating?

Are we heading to a single operating system for all devices or will we stay in a world divided between PCs and mobile devices?
The Future of Messaging is…

Where are messaging platforms headed these days, and how does this affect enterprise messaging and unified communications?
Google Goes All in for Messaging, Invests in Symphony

Google just invested in Symphony. Who are they, what does Google needs with their messaging platform and how does that fit into the global picture?
Apple TV, Amazon Fire TV or a new Google Chromecast Dongle – 4K Won’t Matter

How does Apple TV and Amazon Fire TV stack against each other, and is 4K have a serious role in the comparison?
Thoughts on Apple, WebRTC, HTML5, H.265 and VP9

Apple has come up with some grand announcements lately. The small text though says some interesting things about its approach to the web, video coding and WebRTC.
WebRTC Codec Wars: Rebooted

The Alliance for Open Media was just announced. This is huge news for WebRTC video codec and a reboot of the codec wars. Here's what you should know about this initiative.
How OTTs are Challenging VoLTE’s Prime Asset on Smartphones

VoLTE is the carrier's voice service for LTE. Will it even be relevant, with the many attempts of OTTs to displace the carrier from the smartphone's dialer app?
iPhone has More WebRTC than Any Other Smartphone

WebRTC on mobile is no longer challenging. iOS and the iPhone seem to be very popular with the latest WebRTC-based communication services that get launched on a weekly basis.
The Enterprise: Not Ready for WebRTC

They say WebRTC isn't ready for the enterprise. I say it is the other way around. The enterprise isn't ready for WebRTC.